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Sprites

Modelibr includes a built-in sprite manager for organizing 2D image assets alongside your 3D models. Sprites are ideal for icons, UI elements, reference images, and texture previews.

Uploading Sprites​

Drag and Drop​

Drag image files directly onto the Sprite Library panel to upload them.

Supported formats: common image formats - PNG, JPG, WebP, GIF, APNG, BMP

What Happens After Upload​

  1. Sprite Created - A new sprite entry appears in your library
  2. Thumbnail Generated - A preview is generated automatically
  3. Ready to Use - Click to view full-size or assign to packs/projects
Batch Upload

You can drag multiple images at once. Each file becomes a separate sprite.

Sprite Grid​

Sprites are displayed in a responsive card grid with automatic thumbnails. Each card shows:

  • Preview thumbnail - Visual preview of the image
  • Name - The filename (editable)
  • File size - Original file dimensions

Managing Sprites​

Renaming​

Right-click a sprite card and select Rename to change its display name.

Organizing with Categories​

Use the category sidebar (left of the grid) to organize sprites into groups:

  • Right-click anywhere in the sidebar and choose Add category, then type the name directly in the tree
  • Right-click a category to Add subcategory, Rename, or Delete it
    • deleting removes the whole branch, and its sprites become uncategorized
  • Drag sprites onto a category in the sidebar to move them
  • All shows every one of your sprites; Unassigned collects sprites that aren't in any category

Recycling​

To remove a sprite:

  1. Right-click the sprite card
  2. Select Recycle
  3. The sprite moves to Recycled Files
note

Recycled sprites can be restored from the Recycled Files panel.

Using Sprites in Packs & Projects​

Sprites can be added to Packs and Projects for organized asset collections. Open a pack or project and click Add Sprite to include sprites from your library.